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Journey Into Imagination: The Tragic Tale of Disney's Lost Attraction Masterpiece

Falling behind

EPCOT Center (by now renamed Epcot) had built its thesis upon representing a real World’s Fair full of true innovation, often showcasing technologies as “21st century.” Indeed, even before the park's opening, Disney had heralded EPCOT Center as the early arrival of the 21st century incarnate. The problem is, the actual 21st century was now knocking on the door, and Epcot was looking dated... Its distinctly 1980s architecture, educational dark rides, and agining technologies made Epcot look very different from anything that the 21st century was shaping up to be.

The park’s very identity relied on the idea that Future World would remain a flexible and fluid place where pavilions would always represent modern innovation. And now was the time. Change was needed.

For a time, Epcot’s Future World was destined for a major overhaul (on the same scale as Disney California Adventure’s) that we describe in its own in-depth Possibilityland: Project – Gemini feature. In short, this grand redesign of Future World which would’ve recast the park from a distant, concrete, future as envisioned in the 1980s to a lush, landscaped, golden future full of waterfalls, gardens, and thrill rides. Still rooted in technology and industry, this floor-to-ceiling foundational shift would've simply put education on the back-burner in favor of E-Ticket experiences. 

But an ambitious renovation to Future World was all but impossible after the floundering of Disneyland Paris, and the budget-conscious executives who brought you the Disaster Files: Rocket Rods and New Tomorrowland 1998 probably would’ve flubbed it anyway, in retrospect. All the while, Epcot had become a pop culture punchline as the Disney park kids hated to spend a day at... too educational, too scientific, and far too adult. 

So to bring Epcot’s future up-to-date, Disney tried any strategy it could think of.

The park relied on sponsorships to get pavilions off the ground. But now, it needed sponsors to keep their pavilions cutting edge, and Disney needed to do what it could to redefine Epcot and its pop culture fortunes. That meant seeking out new sponsors, demolishing classics to insert thrill rides, and infusing the park with Disney characters who'd long been exiled. In other words, Disney was willing to break just about any precedent to find out what would fix Epcot's problems. 

What followed was a controversial period in Epcot's history that extends even to today... 

Without its General Electric sponsorship, another Lost Legend: Horizons was razed in favor of the brainless Mission: SPACE thrill ride.

The awesome World of Motion that dutifully traced the history of transportation in a stunning dark ride was felled for the modern prototyping Test Track.

Universe of Energy got a pop culture infusion to become Ellen's Energy Adventure, now woefully outdated.

Wonders of Life sputtered out of existence when its sponsor, MetLife, dropped, with the entire pavilion now vacant most of the year, serving as a Festival Center for the rest.

The Living Seas pavilion was reimagined around Disney-Pixar's Finding Nemo. Of course, the addition of the character here and there didn't erase the unhidable fact that the pavilion is a product of the '80s in architecture and style. 

In short, Epcot's Future World was in a nose dive, and Disney was willing to try just about anything to right the ship. And by choosing to try multiple different strategies, Epcot's pavilions diverged from their once brilliantly-connected concepts to a Franken-park: self-serious dark rides from the '80s, new age brainless thrills, and Disney characters all co-exist in a park once-dedicated to science and industry. Yikes...

Even amidst this turbulent time of change in the mid-1990s, Journey Into Imagination hadn't changed. But even that would change...

2000

Image: Disney

With the new millennium approaching (and Epcot acting as the resort’s hub for the celebration), Kodak's sponsorship contract with Disney kicked in - they would need to invest in their Imagination pavilion if they wanted to retain sponsorship.

And although fans don’t want to hear it, the ride did need to be refreshed. If you watched the video on the previous page that showed the ride-through from 1998, you probably noticed just what we do: removed from the rose-colored lenses of hindsight, retrospect, and nostalgia, Journey Into Imagination was distinctly 1980s. While rides like Pirates of the Caribbean, Haunted Mansion, or Spaceship Earth can stay modern just by improving the hidden technology behind effects and Animatronics, Imagination wasn’t so easily modernized. It was very clearly a product of the '80s and needed freshened up for a new generation in a new millennium.

The problem is, Kodak had been in a financial tumble for years, reeling from the rise of digital photography and their short-sighted responses to it. In 1999, Kodak cut its employment by a staggering 20%. Investing big money in a proper Imagination re-do would have Kodak skewered by the media ("I lost my job so Walt Disney World could build a new ride?" they'd undoubtedly ask) so Kodak offered Disney a small fraction of the money they'd requested for a new Journey Into Imagination.

With budgets low and time short, Imagineers (thankfully) rejected the idea that a dark ride based on Flubber could take the place of Journey Into Imagination, and a dark ride through the mind of a celebrity was also cut (probably dreamed up by the same folks who brought you Superstar Limo).

Finally, Imagineers came up with a concept that seemed to sell well to all parties. One executive allegedly said, “If you were in that room hearing the pitch you would have been blown away. You'll be in this dark room and not be able to tell up from down. You will be surrounded by sound and not know the direction. It was all amazing, sounded state of the art and more importantly guaranteed to give the guests a terrific experience."

Image: Disney

The new Journey Into YOUR Imagination was given the green light by both budget-conscious Kodak and budget-conscious Disney, who wrapped the sensory fun house ride in an “Imagination Institute” story. The notion of the Imagination Institute signals something Disney fans usually love: continuity. The "Imagination Institute" was also the setting for Honey, I Shrunk the Audience 3D playing the pavilion’s 3D theater, uniting the two attractions (and thus, the whole pavilion) in one setting and story.

Adding the word YOUR to the ride’s name might not seem like much, but what awaited inside the Imagination pavilion in 1999 made Disney fans gasp… 

TAKE 2: Journey Into YOUR Imagination

Image: ckramer, Flickr (license)

When the doors to the re-named Journey Into YOUR Imagination opened just one year later in October 1999, Dreamfinder was nowhere to be found. Neither was "One Little Spark". Figment made a cameo appearance as a constellation in the background and brief, quickly-shushed voice, but otherwise, Journey Into YOUR Imagination had literally nothing in common with its beloved predecessor. 

Image via Imagineering Disney. Notice how the new version of the attraction boards on what used to be the turntable. Click and expand for larger.

Even the ride’s signature, brilliant turntable was decommissioned. In fact, the ride track was physically shortened by 40%, as nearly half of the ride was removed with the track connected via a new bypass. What was once the turntable became the load / unload area (see above). The original 12-minute dark ride had been replaced by a 5-minute one. Seriously. 

The new Journey Into YOUR Imagination starred Eric Idle (of Monty Python fame) as Dr. Nigel Channing, taking guests on a guided tour of the Imagination Institute. As the ride began, an “Imaginator" scanner would scan guests' minds and display what they were thinking of… which, of course, was cobwebs and “vacancy” signs.

The mostly-plot-free ride then whisked guests through the darkened Institute and past current "Experiments" designed to kick-start their imaginations. Some of the ride's highlights (maybe lowlights would be more appropriate) included an audio lab where the vehicles would park in pitch black darkness as surround sound mimicked an oncoming track, or the illusion lab where a giant magnifying glass appeared to distort a hallway beyond. One of the ride's most depressingly unimaginative scenes involved the "See What You Hear" experiment, where the Omnimovers would pull between two light screens that turned green to the sound of jungle animals and red to the sound of a rocket launch. The fun house style ride’s finale passed through a Gravity Lab with a house built upside down, passing through a garage, living room, kitchen, and bathroom.

Returning to the “Imaginator” now, the machine would be overwhelmed by guests’ sudden creativity and explode with a blast of air, overcome with projections of the many thoughts swimming through guests’ minds.

Images: E82 - The Epcot Legacy (used with permission)

Like in the original, Dr. Channing would then invite guests to proceed into the ImageWorks labs to try out their own imagining skills. But it should be noted, the new ImageWorks "What If?" Labs – designed as an extention of the ride's experimental laboratory theme – were downsized and downgraded, and slowly removed from their position under the pavilion's pyramids to instead inhabit the space once part of the dark ride.

Fans reacted with outrage at the new ride. Epcot had been famously devoid of Disney characters, so Dreamfinder and Figment had become veritable icons of the park. Now, they were gone, and the charming Imagination ride had become a cold and lifeless fun house. The good news is that its 5-minute duration seemed merciful, since enduring the terrible attraction for the original’s 12-minute course would’ve been torturous.

Most fans would easily and unanimously agree that Journey Into YOUR Imagination was the worst attraction Epcot had ever hosted. It was so disliked, it earned a not-so-coveted entry in our in-depth series, Disaster Files: Journey Into YOUR Imagination. Head over to that in-depth feature to get the full ride-through experience and watch a truly depressing point-of-view video. 

Journey Into YOUR Imagination lasted two years and one week – one of the shortest life spans of any Disney attraction. Then, it closed for a six-month refurbishment. Fans weren't sure what the ride would look like on the other side, or if it would even reopen for that matter! But it did. Disney had one more trick up its sleeve to inject some energy back into the pavilion.

TAKE 3: Journey Into Imagination With Figment

After a six month closure, the ride re-opened again. It's third version – the current one – is called Journey Into Imagination With Figment. While the inclusion of Figment excited fans, it’s not all it’s cracked up to be. Yes, the purple dragon appears in the ride, but the attraction’s soul is so lost that it feels disingenuous. Disney essentially added Figment animatronics to the tired and lifeless Imagination Institute open house storyline.

And forget the childish, fun-loving, creative dragon of the original – this Figment is practically a menace, spraying skunk smells, sniffing armpits, and writing his name in graffiti.

The newest incarnation of the ride does feature some improvements (removing Journey Into YOUR Imagination's least successful scenes and reorganizing the ride into more narrative-friendly Sensory Labs dedicated to sound, sight, and smell). 

But with Figment derailing the trip, Dr. Channing says he’s chosen to skip the Touch and Taste Labs (perhaps a groan-worthy allusion to half the ride being closed) at which point Figment commandeers the vehicle and drives it to his house (a lame excuse to re-use the upside-down Gravity Room from the recent predecessor, now with static Figment figures nailed to the upside down “floor,” all painted in neon colors.

Entering into the dark room that was the “Imaginator” scanner in the second version of the ride, Dr. Channing announces that, with Figment's help, he now understand that it’s best to let imagination run free. Figment agrees that it’s a “real bang,” as an explosion of air signals a faux wall dropping to reveal dozens of Figment cutouts riding balloons, swinging from clouds, and flying through the air.

It's the closest the ride gets to matching the whimsy and optimism of the original, though it's still a universe away. 

Basically, Journey Into Imagination With Figment is a quick and cheap answer to a serious problem, arbitrarily re-inserting Figment into the disengaged and half-hearted Imagination Institute storyline. We chronicled this "reborn" version in-depth in that Disaster Files: Journey Into YOUR Imagination feature, so that's where you'll find point-of-view videos and more. 

Image: Disney

As for Kodak's ImageWorks post-show experience? The news isn't good. It still exists by name as the ImageWorks "What If?" Labs (tying into the 1999 Imagination Institute re-do) but the once-grand, bright experience has been dulled. It was totally removed from its lofty, bright place on the pavilion's second level inside of the glass pyramids (which has since become a VIP lounge for Disney Vacation Club members, above).

Instead, a shell of its former self, the "What If?" Labs exist in what used to be part of the original dark ride.

And remember the pavilion's 3D theater and it's "Honey, I Shrunk the Audience" show that provided the Imagination Institute theme for the pavilion's rebirth? The dated show was replaced when Michael Jackson's unexpected death prompted an extended tribute showing of Honey's predecessor, "Captain EO." It stuck around a hair too long before being replaced by a rotating schedule of upcoming movie previews and the Disney Short Film Festival, a big-screen showing of the short films Disney shows before theatrical features.

What’s next for the Imagination pavilion? The wrecking ball? Perry the Platypus? Inside Out? See what we think on the last page.

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There are 35 comments.

Thanks for a great article. I was 12 when Epcot Center opened, and Journey to Imagination really made the park a favorite of mine when it was added. I remember selecting Epcot as a "last day" park a couple times just so I could see Figment one more time. My son loves the attraction too, and it was very cool to watch the ride through of the original.

I have loved figment since I first saw him in 1983 when I was 2 years old. I got a figment stuffed animal that trip who was bigger than I was and rode in my stroller with me the rest of the trip. When we got home, he slept in my bed every night for (literally) the next 20 years. I still have him. Luckily, I missed the travesty that was the year without figment, but the imagination pavilion has been the highlight of my trips to Disney every time (at least 12 trips through the years). I am a loyal fan. Note that we have begun bringing my sister's children to Disney, I'm bringing a new generation in my family into the figment fandom. On their first trip, I bought them both stuffed animals, and on or recent trip a month ago, my adorable 6 year old niece made up a figment song. I stocked up on everything figment I could find. As a photographer, figment and the whole imagination pavilion speak to me on a deep level and I think it speaks to everyone in some way. While the latest incarnation of the pavilion isn't as memorable as the original, I have hope that the fans around the world who fell in love with the original whimsy and creativity of the original will convince Disney to do more tip bring back what this pavilion was all about: stretching the mind and using imagination to innovate.

Figment, to me, is a symbol of my childhood. My parents took us to Disney just about every year. And this ride and the whole pavilion with those bouncing water fountains was one of the major highlights. My brother, sister, and I looked forward to it almost like we would Christmas. Looking back, I would like to think that Figment helped me to build an imagination and be creative. Sometimes, even now, when I want inspiration, I think about that "one spark." Thanks for sharing this story. I had no idea I had Magnum P.I. to thank for this important part of my youth. I wish I could share a better, more modern version of the original ride with my son. Here's to dreaming.

Thank you for the history lesson. I really enjoyed reading about Figment and the late, lamented ride. Dotti Chesney

the biggest mistake to NY City and its tourism was the closing of the World's Fair.

Please do one of these stories on Horizons. Two of the best Disney attractions ever, both in the same themepark, both lost forever.

After taking my first trip around the renovated Imagination, I was beyond angry and disappointed. I complained to the CM at the register and she says that she's heard complaints all day every day. Disney doesn't fail often, but when it does, it's pretty awful

Personally I fail to see why they can't just bring back the original ride, reroute the tracks, reopen the closed areas, a lick of paint on the old figures and backdrops; Disney never throws anything away, so it's all there somewhere. Heck, they brought back Captain Eo and that was pure garbage, so they could bring back something nice.

I wholeheartedly agree! I would go back for that over and over. They do throw lots of things away though. Horizons was completely demolished and nothing survives but our memories and bad quality videos. I can't believe Disney didn't take good quality films of their own attractions.

I totally agree...put it back the way it was!! My family loved the original and miss it!

I haven't been to Epcot and experienced this first hand but it was really interesting learning about Figment. He looks so cute! I love older rides and feel like this ride would still really work today. I love the videos on the science portion.

I remember riding this in '92 when I was there with my family and it was a fantastic ride. Sad to see what it has become but I am glad that I got to see it in its prime.

Also please write about Project Gemini or the lost and forgotten Captain Nemo ride from 20,000 Leagues Under the Sea. Both deserve their little place in history. Fantastic column!

Yes, it may needed to have been updated, but the basis was still true - how to turn on your imagination. It was a delightful way to get everyone to think about trying new things. I used your ideas to get children to think and brain storm in my classroom. I get the problem, but now what is lost is too much. No others will learn how to turn on their imaginations, and how it's okay to try new things, and that even if you don't succeed the first time, it's all about TRYING, and learning through trying! Such a precious concept presented in such a wonderful, friendly way, now LOST. Please bring back the original basis. This journey has now become BORING which is NOT the message Disney should want to send.

Really great article. I still have the figment cap (complete with steer horns) that my parents got me on my first visit when I was 3 years old. I'm 27 now but just purchased the figment hoodie with wings that they sell in the shop now.

I loved the original figment and Dreamfinder. It was part of Epcot ( the future) and how things came about. I don't find that to be true now though. Everything is amusement riding, not focused on achievements of technology. I am so disappointed. For a year I wondered where I had seen water snakes coming out of one hole and going into another and the building was so out of this world. Figment was special. It showed kids that imagination is the start of all things. If you can imagine it, you can do it. Painting with sound on the second floor was another great idea. I had trouble getting my kids away from that and the 3 D movies ( so uncommon then ) were something I only could have imagined. Now they are common everywhere. Start thinking out of the box again. Still loved the old concept

I like the original Figment, but my favorite was Horizons. I was so disappointed to find that it had closed. It embodied the meaning of EPCOT for me!!!!!

Really enjoyed the in-depth review of the Imagination pavilion! I was fortunate to experience all three incarnations of the ride and can't tell you how disappointed I was with the second one (the one that only lasted a year). I was a young father when the ride first opened and felt a little childish buying a Figment doll to put in my office, but I remember telling my wife how inspired I felt by the whole building and how I wanted something to put in my office to remind me of the importance of using my imagination in everything I do. Such was the power of that original ride! That doll remained on display in my office until a couple of years after we returned to WDW and experienced the disappointing second incarnation. I'm gad that Figment has returned now, but it's no where near as inspiring as it once was.

I'd love to see in-depth articles on Horizons, The Living Seas, Project Gemini, etc.

what Didney often forgets is the one on one special moments that can make a day. The Deamfinder with the (spoiler) puppet of Figment was that very special person. He remembered our special needs daughter each year we came back. He went out of his to be nice, and that is exactly what is so lacking now. The Parks are too crowded the staff tired and burnt out.
This was a sweet ride that while later was out of date really could have been modernized.

I still have my miniature replica of Figment from back in the 80's.

I see many of the comments are from people who were children when they first saw Figment. Well I was an adult, and while I agree with the nostalgia of the ride, the message and the part Figment had to play in that message was the important part (that's what I get for being married to a teach for over 30 years lol). Figment still captures children, especially the fun loving original version, and I think people, including Disney, depend too much on modern technology when it comes to entertainment for kids. Children still devour books when given the opportunity. They still like to just run and play. They still just love the simple games with friends. They still play with dolls and trucks. And they still love to learn and be creative. And Figment and Journey into Imagination are perfect for that. Let the Imagineers use their creativity (wonder how many got that first itch at EPCOT) and build on what was a wonderful pavilion built by former Imagineers.

What's the difference in OU and WDW for me today? UO has me excited for the present and future, while WDW makes me want to go back in time to my first visit in 92. I really miss that Disney. Where maintenance was top notch, rides were being built and there was a cohesive and coherent vision throughout.

Right around the time that I started my first real "grown-up" job I took the yearly trip to Disney with my family and bought a purple Figment coffee cup for my desk.

Thanks for the article. I love Figment since I was little and I still do love him. I cried when they closed down to build the second version. Figment is the only reason why I still go to Epcot. He like me is different and a fun loving weirdo. I never liked princesses etc. I love his childlike personally and childlike innocence that today is missing. I teased, bullied and abused as a child was and is the good part of my childhood. I planning on going down in November to see my old friend Figment for my 41st birthday.

Imagination was by far my favorite pavilion, and I visited with my familymany times from EPCOT's first year through the present. As a lifelong "creative type," coming around that bend into the Art room, with the whole landscape of white "paper" cutouts lit beautifully by colored dancing lights, my heart soared every time. That room, to me, was the very embodiment of imagination--ideas waiting to take shape and dimension, just dancing together in the mind. That little hill as you entered, from which it looked like you could see these shapes from miles before you slipped down among them--though it wasn't a thrill-hill, my entire being seemed to lift in joy as though I could float out over the room and drink it all in. My God, I loved that moment, and can still vividly recall it to this day.

As an only child born in 1980, my entire early life was spent in my own imagination. The Walt Disney World and Epcot of the 80s and early 90s was a haven for this, And I treasure the memories I have of the parks during that time. Thank you themepark tourist for helping me relive those wonderful memories

This was my first Attractions job. I started working HISTA/Image in '95. It was a horrendously boring rotation, but the people were great and there were so many places in the ride to just "disappear" for awhile. There was a hidden "Bonnie Appetite" animatronic head hidden in the ride, and of course you all know about, "Mickey is a..." sound effect.

I used to have reoccurring nightmares in the 80s that the Dreamfinder was trying to break into my house!! LOL!

I visited WDW twice in the 80s with the family and Journey Into Imagination was by far my favorite pavilion at EPCOT. When taking my own family in 2014, I was severely disappointed by the New version. My kids didn't know the difference but I felt that the new ride and layout just reeked of laziness compared to what came before. The original attraction featured innovative technology that was unique and not found anywhere else. The current version didn't really have anything we hadn't seen in some other kids museum. The old Imageworks was the perfect example of this. Apparently much of the old Imageworks equipment was still on the upper level gathering dust. There are videos on YouTube of the area, and they are eerie. It is so sad that this once great attraction is in the state that it is in, but memories and nice pieces like this article keep it alive.

I miss the old ride. Yeah it my be a bit cheesy but it's better then what there now. And what there now is SO much better then the Eric Idle disaster! I remember coming out of the Eric Idle ride one time and there were cast members taking a survey on how we liked the ride. I was so thrilled to give my answers hoping it would bring Figment back! It work but he wasn't the Figment I loved. Like the article said he was this obnoxious hooligan! I would love for the to revamp the original ride with Dreamfinder and the fun loving Figment. Epcot needs more rides. Most people don't even bother going to Epcot any more because there's nothing there. Especially if you have young children. If you ask people who is the mascot for Epcot most will tell you Figment. That should tell the people at Disney something.

Such a great article! Thank you for researching and sharing. I was 2 when EPCOT opened and I definitely have some memories of the original ride. My kids love the current version but I agree an updated version of the original would be great!

This was an amazing article! I liked learning about Tony Baxter and his inspiration for Figment (Magnum?!). My very first stuffed animal buddy was Figment. My parents have even told me a story of when I was a toddler and decided to see if Figment could "swim" on it's a small world! I have always held a special place in my heart for Figment. The original ride was amazing and I whole heartedly miss Dreamfinder. I have read the comic series and have enjoyed it! I love that Figment is still the character symbol of events such as Flower and Garden or Food and Wine. I would love to see them return to the original ride!

I love Figment!! My first trip to DisneyWorld was 1988 I was only 4 so my memory of it isn't great except a few very vivid memories of Epcot especially Figment

A couple of years after JIYI opened, there was some Figment merchandise in the after-ride store. People would look at it and say "What's a Figment?".... ouch.

I took my family three times to WDW starting around 2006. And never had the chance to view the original ride. By the time we went it was the latest version which I see now went through some pretty drastic changes.

This whole thing with Disney turning Journey into Imagination into the way it is now is a joke. The original version is tons better compared to what they did to it. They should never have change something that didn't need to be fixed. It was already bad enough that Dreamfinder had been missing for almost 20 years, but the concept of what imagination is truly about being diminished just pushes my buttons.

Inside Out should not enter the Imagination Pavilion with even a teeny tiny step. Their story is based on the emotions that happen in the human mind. With the exception having an Imagination Land with Figment there as a cameo, the human mind cannot react to their emotions without imagination. If anything, it should either be placed in one of the other Future World buildings, get discarded COMPLETELY, or if it must stay in Epcot just build a new building to house it.

I have to agree with the writer of this article about Journey Into YOUR Imagination. The idea of having the ride show you that you don't have imagination at the beginning of the ride is just insulting. EVERYONE has imagination. As Dreamfinder said, "Imagination is something that belongs to ALL of us." and that "We all have sparks: Imagination!" The way that JIYI is made is NOTHING like how Dreamfinder would have envisioned this pavilion to be. But I think he of all people would be more pissed off of what Disney has made Figment into. Skunk sprays? Smelling armpits? Really? It's true Figment has a sort of mischievous side in him, but THIS is just sick. It's too much! Still, it makes me happy about showing Figment's true colors in the comic books series, which I have in hard book covers and LOVE VERY MUCH! I can't wait for the third on to come out as a trilogy! :D

Also, another thing about Journey Into Your Imagination as well as Journey Into Imagination with Figment, the Anti-Gravity room is a real bust! I'll admit, it's a nice touch. It's just not used in a way that would make the guests and fans get wild about. In JIYI, the room looks boring enough it might as well be you going home so quick from vacation. I mean, what's so imaginative about what they had showcased in that version? They basically just dressed up the house at to what it had looked like within the past 30-40 years. LAME! Still, the design would be kinda nice to actually have in your own home. I'm game to that decision. And then in JIIWF today, the dark light colors where they have Figment living is is way to vibrant. It would have been better if they had made those Figment figure be animatronic and move around a bit. It'd be creepy, still, but hey, it's something.

I've only come to love both Dreamfinder and Figment for about 8 months now after reading both the Marvel comics. And since then, I've come to understand the upmost relativity and importance these two have had in serving their role on behalf of Epcot. When the song says "One Little Spark of inspiration is at the heart of all creation," they REALLY MEAN IT! It's not only the ideology of what the Imagineers at Disney go by, it goes that way for everyone! That's what makes Dreamfinder, Figment and Journey Into Imagintion represent. They are the true soul of the park. Without them, what good is every mechanical innovation or every great idea for to create the world as it could be. For 20 years now, the Disney company today has been misinterpreting the ideas and the concepts of what imagination is used for and they need to fix it soon and bring back Dreamfinder with Figment in the process. Otherwise, Epcot is going to go down to straight to hell and thereby putting Walt Disney's dreams of this park into shame (and on the 50th anniversary of his death, too. >:( ).

Pull yourself together, Disney and return what was rightfully everyone's!

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