Does this ride make me look fat?

Image: Disney

The construction of Mission: Space was costly, to be sure. Disney invested $100 million in the tear-down and rebuild of the former Horizons building. It’s far from the most expensive attraction at Epcot, but it’s also a bit pricier than, say, Journey into Imagination with Figment. And from the beginning, Imagineers and NASA experts alike understood that what they were planning would push the limits of theme park tourism, albeit with a remarkably straightforward ride structure.

Anyone who speaks of amusement park attractions occasionally tosses out the term g-force, as if they could teach a physics class on the subject. That’s because the underlying premise is simple. When you experience a G of force, your body feels as if it’s twice its normal weight. As someone who weighs about 215 pounds, that means a single G turns me into a sumo wrestler. Two Gs means I feel like Ahab the determined sailor is my mortal enemy.

We’re all the same in this regard. No feeling is as strange to humans as the sensation of g-force, which is why there are all those funny videos demonstrating what it does to a human face. Space travel demands a lot of facial combat with dramatic g-force. In order to simulate this sensation, NASA developed something their trainees do not affectionately describe when they call it the Vomit Comet. It’s a stress test for the human body, revealing which potential candidates can hold up to the extreme challenges of g-forces and zero-gravity environments.

Centrifugal Me

Image: Disney

As a reminder, NASA does this to test the best and the brightest among their ranks. Disney Imagineers consulted with NASA, eventually settling on the construction of a ride that basically does the same thing. It was a bold gambit as well as a questionable decision that many Disney fans debate to this day. Suffice to say that there’s a difference between someone competing to earn a trip to the International Space Station and a theme park visitor sneaking in a four-minute ride before their dinner reservation triggers at the World Showcase.

Disney believed that they could pull off the feat. They designed a structure similar to classic amusement park rides of old. It’s a series of rides connected to spokes. A large apparatus is the wheel that tethers each piece together. If you struggle to visualize this description, here’s a terrific explanation from someone who used CAD to create a mock-up. The trick is that classic amusement cart rides spin people from the bottom up. Mission: Space inverts the structure. The spokes point down instead of up. Otherwise, the premise is generally the same.

Image: Disney

The catch is that Disney wasn’t satisfied repurposing a classic amusement park staple. Instead, they wanted to add their own twist, the zero-gravity element that creates the sensation of space travel. The attraction is a trip to Mars, after all.

The first phase of the journey is lift-off from planet Earth. That requires a great deal of friction in the form of 2.5 Gs, which means that if you weigh 200 pounds, you’ll feel as if you’re 500 pounds during the start of Mission: Space. It’s in this phase where the centrifuge comes into play. The structure whips you around at an alarming rate.

Once you reach orbit, the sensation changes. You are now in a zero-gravity environment. Nothing holds you in place. You’ll feel as if you’re floating weightlessly. Mission: Space thrusts you into a confusing combination of experiences that transpire in a single minute of real-time. First, you weigh too much and then you weigh nothing at all.

If that doesn’t make you dizzy, well, Disney has you covered. The final part of the ride is a controlled crash landing on the surface of Mars. Mission: Space is functionally a stress test of the entire human body. To wit, it’s neither the fastest nor most thrilling ride at Walt Disney World. Despite this, it IS the only attraction that includes a motion sickness bag.

Early warning signals

Image: Disney

NASA engineers alerted Disney to the potential downsides of their joint venture. When Mission: Space debuted in August of 2003, many of the opening day comments focused on the comical number of warning signs in the line queue. The company understood the dangers. It’s hard not to laugh about them when listed together.

Due to the isolation of the ride cart, which is functionally a tiny closet enclosure, it’s terrible for sufferers of claustrophobia. Because of the twirling and dramatic weight changes in a short period, Mission: Space isn’t for pregnant women or guests with heart conditions. Yes, a lot of rides state those terms. The difference is that this attraction has tragically proven its dangers.

What’s important right now is that Disney was so well aware of the potential nausea issues for their ride that they built a rest area just outside the ride. When Cast Members recognize that a guest is suffering from the lingering effects of Mission: Space, they take the person to this room, which has various bathroom cabinet types of medical options and a sink. Most guests simply sit still until they can catch their breath and feel the room stop spinning. Stating the obvious, interplanetary space travel isn’t for everyone.

In addition to having onsite caregiving just outside the ride, Disney added warnings as a key part of the Cast Member dialogue. They wanted all the potential riders to understand the challenge they were embracing. Alas, sometimes a batch of warning signs and ride restrictions simply adds to the intrigue. Epcot never had the reputation as a thrill ride park. The introduction of a 2.5-G attraction that also simulates zero-gravity conditions wasn’t something that guests would ignore.



Mission: Space is one of my "must-do" attractions each time! I've ridden it three times in a row after finishing a couple of yards (when they still sold them) of Strongbow cider. Then again, I was always one of those kids who rode the teacups as many times in a row as my parents would let me.

From the times I've ridden it with people who didn't enjoy it, it was usually because they ignored the instructions to keep their head back and eyes always facing forward. I think it's not for everyone, but I think anyone who lays blame at Disney's feet for anything is just looking for a quick payday.

I'm not much of a fan of M:S, but I don't begrudge it for the people who love thrill rides. Epcot needs an overhaul, but I think this is one case where they need to go back to the past. In Future World, as long as you didn't aim towards Test Track or Soarin', you could fire a rocket and stand a good chance of not hitting anyone. I tell people to think of World Showcase as a widely-ethnic shopping mall. But all in all, the list of 'old rides I miss' is much longer than the 'new rides I like as well if not better'.

Mission:Space is the best attraction at Epcot, to suggest Speed track is better, like the article implied just seems strange, but perhaps this is because I had no negative effects from the ride.

For me it is one of the top attractions at Disney parks.

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