Being pushy at merge points and in wide queues
Image: elisfkc, Flickr (license)
There are some queues at Disney that are so narrow that they almost form a single-file line. And then, there are some queues that are so wide, they often cause confusion as to what order people actually should fill in the space.
And then, at some points, there are merges and pre-shows that see the traditional line abandoned in favor of a large holding pen. Usually, in these pens, you’ll see the Disney superfans make their way to just in front of the hidden door like sand falling through an hourglass, while the first timers idly dawdle right in the dead center of the area.
Now, look, when Disney cast members are shouting to fill in all the available space, sure, you can move wherever you darn well please to make room. If someone isn’t moving, by all means, move past them and toward the exit. But, that’s not always what you see. On occasion, you see some superfans who know this is a game to be played, and who will push and shove their way into the perfect spot to jump potentially 5-7 minutes ahead in line.
Is this the worst thing in the history of the world? Of course not. Is it sometimes ok to pass a zoned-out game-player in line at Soarin’? For sure. But, generally, if you find yourself pushing past someone, your superfandom isn’t enough to save you from scorn.
Hustling first timers in competitive attractions
It is very fun to be good at something. When you have a skill that others don’t possess, it feels exciting and exclusive — like you have some inner quality that is unique unto you.
And so, sometimes, it can be tempting to light a newbie up at Buzz Lightyear Space Ranger Spin.
But, I have some bad news: Playing the same game for 20 years and, over time, identifying which laser targets award the most points isn’t actually a skill. Furthermore, looking online for a point cheat sheet and studying up on the high-scoring targets isn’t much of a skill either.
If you find yourself on a competitive attraction — particularly one that is much more about knowledge than skill — share that knowledge with your friends. You may get a short thrill from beating their score by 500,000 points, but the lifelong bragging rights come after you tell them how to win ... and still beat them.
Add new comment