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4. Explore Zone

Image: Sam Howzit, Flickr (license)

Returning to Ventureport and across another Gateway bridge, this time we enter the final of DisneyQuest's four areas: Explore Zone.

Explore Zone features a few of DisneyQuest's more well-known attractions, including Aladdin's Magic Carpet Ride (not to be confused with the very dissimilar Magic Carpets of Aladdin that opened at Magic Kingdom three years later). Seated on individual motorcycle style seats, we can put on another large VR headset to become totally immersed in a magic carpet ride through Agrabah.

Image: Sam Howzit, Flickr (license)

The Virtual Jungle Cruise was another memorable addition, even if it wasn't one of DisneyQuest's best. Seated in "inflatable rafts" on a motion base, guests would paddle feverishly to escape the reach of digital dinosaurs projected on a screen ahead as the raft bobbed and bucked along the rapids.

Image: Sam Howzit, Flickr (license)

Still, the effect might not have been totally convincing, and guests armed with oars tended to notice that, paddle or not, the ride continued unchanged. You can get a look at the experience in this video.

The most technologically advanced DisneyQuest attraction (by way of being the only attraction added after opening, replacing a Treasure of the Incas remote-controlled attraction) is Pirates of the Caribbean: Battle for Buccaneer Gold. Guests here would step onto the prow of a ship, with digital wrapped screens recreating the ocean beyond. Then, manning real cannons, we can shoot digital cannonballs at enemy vessels, cheering, singing, and plundering. Sort of a precursor to Toy Story Midway Mania, you can get a glimpse of the game here.

Image: Sam Howzit, Flickr (license)

The problem

As you can imagine, the wonders of DisneyQuest were truly cutting edge... A decade before the first iPhone would even become available, DisneyQuest offered glimpses into virtual reality, high definition video, motion sensors, and true interactive multimedia features that were still years away from public consumption. 

In fact, DisneyQuest was like a living, breathing test lab where you were able to prototype the most astounding technologies you had likely ever seen, all wrapped into an appropriately-epic and stylistically-current (read: 1990s) package that looked and felt like it had its finger on the pulse of pop culture. DisneyQuest was smart, cool, stylish, and impressive. However...

Image: Orlando Informer

Remember we specifically noted that our walkthrough shows us DisneyQuest "as it appeared in its earliest years." The problem is simple: that's also how it appeared in its last years, nearly two decades later. In other words, a visit to DisneyQuest in 2017 offered exactly the same games, technology, and hardware... and if you hadn't noticed, technology today looks... well... a little different than it did in 1998.

DisneyQuest wasn't always doomed. It was Disney's choice to leave the attraction to rot and rust, outright refusing to upgrade its software or hardware for twenty years. Why? That's the interesting part... Read on as we wrap up the story of its disastrous downfall...

Expansion and retreat

Disney Regional Entertainment must’ve been pleased with the reaction to – and revenue from – Orlando’s DisneyQuest, because their world domination action plan proceeded outward from there.

Image: Disney

DisneyQuest Chicago opened on June 16, 1999. A virtual clone of the Orlando facility, Chicago’s  90,000 square foot outpost was a natural next step in that it secured Disney a footprint in the third most populous city in the United States (behind New York and Los Angeles), a Midwest hub, and (coincidentally) Walt Disney’s birthplace. Located on Rush and Ohio Streets (just beyond the city’s Magnificent Mile), the Illinois DisneyQuest brilliantly adapted the now-iconic “box” façade for an urban landscape and seemed positioned on the most prime real estate imaginable.

If you can stomach the '90s nostalgia, you can relive the opening of Chicago's DisneyQuest (and get a glimpse of many of the attractions inside) via live opening day coverage from ABC News:

The opening of a second DisneyQuest primed Disney for similar installations in other leading cities. A DisneyQuest Philadelphia was announced with initial ground broken, and Toronto was eyed as a fourth facility. It seemed that DisneyQuest would indeed bring the magic of a Disney vacation “home,” establishing Disney as a regional player in family entertainment.

Image: Disney

By the end of the '90s – after Disney had officially cancelled the Possibilityland: WESTCOT – work was already underway in Anaheim expanding Disneyland Park into the Disneyland Resort. While the Declassified Disaster: Disney's California Adventure would be the resort's new headliner, an accompanying Downtown Disney District had included in its Phase II expansion a DisneyQuest of its own (above), next to fellow Disney Regional Entertainment attraction, the ESPN Zone bar and grill.

So even if only Orlando's prototype (1998) and the Chicago follow-up (1999) were up and running, it seemed certain that DisneyQuest was well on its way to becoming a global brand, with Philadelphia, Toronto, and Anaheim on deck.

But on September 4, 2001 – after a run of about two years – Chicago’s DisneyQuest unexpectedly closed its doors. Randall Baumberger, senior vice president of Disney Regional Entertainment told the LA Times:

"We have concluded that the expected returns on the investment required to achieve DisneyQuest's cutting-edge technology standard in a stand-alone environment will not meet the company's financial requirements." 

Look to Disney’s early Tomorrowlands or Epcot’s Future World to see what he meant… any sincere determination to actually predict or showcase cutting edge technologies requires enormous (not to mention continuous) investment. There is no “until…” To keep DisneyQuest cutting edge would require extensive financial backing forever.

And as the New Millennium came and went, it was already clear that the technologies on display in DisneyQuest – both in Orlando and Chicago – were becoming less astounding by the day… and thus, less worthy of guests’ admission or (more importantly) their return visit.

Put another way, visitors came to DisneyQuest… the problem is, they didn’t come back. And long term, it was clear that DisneyQuest couldn’t keep up with the ever-increasing demands of technology… all while tinkering with the price that Midwest families would be willing to pay. Joe DiNunzio – the executive tasked with developing DisneyQuest – looked back later with Polygon:

“The business clearly failed, because it didn’t thrive. It didn’t expand to 10 and then 25 units. It didn’t deliver profit targets that were part of the plan. So, you know, on any reasonable measurement, it did not meet its objectives.”

There’s a suggestion there that, although Disney’s spokesperson assured the media that DisneyQuest Chicago was successful, the company would altruistically shutter it rather than let it limp along without investment. It’s almost noble to imagine that Disney would rather have no regional entertainment than sub-par regional entertainment… Until you catch up on what happened in Orlando…

 
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Comments

You completely ignored one of the opening day attractions, treasure of the Inca. Google it. This attraction sold me on DQ the first time we went. Maybe more so than cyberspace mountain. Seems like a huge omission from this article.

I went to Chicago Disneyquest multiple times. Attendance was very suppresed by the high parking fees (not due to Disney, parking downtown in Chicago is just expensive). And driving in to the downtown area is a hassle in any case, adding to the issues. Maybe they should have placed it in the near west suburubs, where Mini-Legoland has found success, it would have done well enough for them to continue to invest.

I'm a native Floridian that has been going to this area since it was called the Disney Village. Even though I was in the target demographic for Disney Quest I had really no desire to visit. To me it seemed like a waste of money. Why would I want to spend about 50% of a one day ticket to one of the major parks for a subpar arcade simulation that would really only entertain for less than half a day? So I never went. Fast Forward to Summer of 2017 where I finally decide to go. I have a child of my own now so the appeal was a little greater than before plus I really did want to see what it was like before it closed. Initially I was excited. The lobby even increased that excitement. I loved the whimsy that it conveyed. That was a mistake. This article really hit it on the head. Even though the announcement came in 2015 Disney really decided to close Disney Quest 14 years earlier in 2001. You can tell that they just left it to rot and did not invest any money into it. Not only that but they didn't even maintain anything. Granted I visited within the last few weeks of its lifespan but there were literally more things that didn't work than things that did. Out of four sound booths only one was operational. Only half of the rafts were working. Same with the Pirates of the Carribean, although the line wasn't long at all it took forever because they were only operating two rooms. Many of the arcade cabinets were nonfunctional. I really can't believe that Disney kept Quest open all these years. I think it was a major disservice to patrons. Especially to charge as much as they did. I say shame on Disney for knowing they had a dud and keeping it open anyways. I think the only reason they did is because it was in a giant box so they could hide how dilapidated and outdated it looked on the inside. That and they didn't have to pay rent. They were smart to get rid of Disney Quest in Chicago.

As a side note I really cannot reconcile that first picture of the Disney Village with what it looks like today. They must have done a lot more construction with changing the shape of the lake than I had realized.

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