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3. Primeval Whirl

Image © Disney

I’m not one of the people who hates the DinoLand U.S.A. portion of Animal Kingdom. I understand that a lot of people feel it sticks out like a sore thumb in comparison to the themes of the rest of the park, but it doesn’t bother me. In fact, I quite like the Dinosaur attraction to the point that even though I’m an Indiana Jones fanatic, I feel that the Walt Disney World version tethered to a failed, long forgotten movie from 2000 surpasses Temple of the Forbidden Eye. That’s…not the consensus opinion, but it shows that I’m not predisposed to hate DinoLand attractions.

Having said that all, I HATE Primeval Whirl. Disney’s Imagineers like the structure of the ride so much that they mimicked and improved it with the somehow vastly superior Goofy’s Ski School at Disneyland, which opened nine years after Primeval Whirl. The charm and the silliness of the “instructional” signs on the Goofy version provide enough distraction that you don’t focus on the ride itself, which is a blessing.

NASA refers to their space training facility as a vomit comet. Oddly, that definition applies better to Primeval Whirl than to Mission: Space listed above. Some mad scientist at the Disney labs thought, “What if we took the Mad Tea Party tea cups and put them on roller coaster tracks?” It’s an idea that makes sense after eight cups of coffee but one that fails in execution. The problem is that other than ride cart spinning a little, there is virtually nothing of note about the coaster ride. In fact, it feels like a mid-tier carnival ride experience rather than something from the wizards at Disney Imagineering. Primeval Whirl is the worst combination of boring and nauseating.

2. Journey into Imagination with Figment

Image © Disney

Let’s address the pink elephant in the living room. Some people love Figment. Merchandising sales for the character have remained steady for years now. The explanation is simple. He’s a cute, colorful dragon that makes learning fun for kids. There’s just one problem. His ride is closer to a nightmare rather than a journey of the imagination.

Figment’s popularity is easily explainable. In the 1980s when Epcot was fresh and new, kids discovered the joys of Disney’s latest mascot in the same way they fell in love with Ewoks back in the day. Fast forward to now, and parents have the ability to share that joy with their own kids. The best way to do it is by showing them an adorable stuffed animal rather than taking them on the ride, though.

Journey into Imagination attempts to demonstrate the five senses through a series of scenes involving the most annoying member of Monty Python, Eric Idle. The target audience for the ride is children, which means that it’s a bit cruel for an adult to pick at such a juvenile offering. Then again, those who loved Ewoks back in the day now loathe Jar Jar Binks, and Figment is very much the Jar Jar Binks of Walt Disney World. His ride, Journey into Imagination, does something quite rare for Disney. It assumes the worst of kids, even throwing in a fart joke at one point, rather than offering an intellectually stimulating storytelling venture instead. Disney is on their third iteration of the Figment ride, and they still haven’t gotten it right yet. On the plus side, like virtually everything else listed here, it’s overdue for an overhaul as well.

1. Stitch’s Great Escape

Image © Disney

As I’ve previously mentioned, Stitch is my wife’s and my favorite Disney character, which is what makes the abject failure of the ride that much more frustrating. The Great Escape referenced occurs at a time before Stitch has experienced his personal growth. This is the version of the character that espouses super-swears that causes a robot to throw up all his nuts and bolts during the opening of the movie. As such, it negates all the Ugly Duckling storytelling that has caused Stitch to become one of the most beloved characters in the 2000s Disney library.

Still, I could get past the structure if the attraction were entertaining in some way. It’s not. Guests are shepherded into an in-the-round seating area that used to host ExtraTERRORestrial Alien Encounter. Generally, when Disney replaces an existing attraction with a themed one relating to a popular film, they buff it up to appeal to fans of the character. In the case of Stitch, a half-hearted attempt is made to fit a square peg into a round hole by re-enacting the ideas of Alien Encounter with Project 626 as the mercurial mayhem-maker.

Image © Disney

The overall effect is that Stitch’s Great Escape is a show more than a ride. There are audio-animatronic characters on the center stage, with a few animated sequences introduced to add a bit more of a Stitch feel. About a third of the way through the show, Stitch appears, spouts his favorite insult, and then apparently creates chaos for his would-be incarcerators. The entire stage goes dark and the room gets bumpy thanks to the safety seating that offers the sensation of Stitch climbing on you and tickling you.  This is a good time to add that the harnesses are miserably uncomfortable, offering little give around your shoulders.

Stitch’s Great Escape is basically 10 minutes of nothing of interest occurring, and most Disney fans agree that the Alien Encounter version of the ride is better. It’s maddening, because Stitch is so popular that he’s literally on the front of the gigantic company store at Downtown Disney, the mothership of Walt Disney World commerce. Why, then, is his ride almost an afterthought? The worst condemnation I can offer about it is that despite our being Stitch fanatics, we spent 11 days at Walt Disney World during our most recent trip yet we never once rode Stitch’s Great Escape. It’s not even a ride capable of preaching to the choir. 

 
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Comments

Mission space did not impress me at all, the rides over near the Dinosaur rides we h ave never gone on, I don't go to Disney to ride carnival rides or play carnival games

Let's see...
First off, Mission:Space has always been a favorite of mine. I also love Gary Sinise, and even after 4 times the Orange version still gets me. Astro Orbiter can be meh, but still kind of fun. Dinosaur... Well, the ride's original theming had nothing to do with the failed movie. It was originally "Countdown to Extinction" and the Iguanodon was simply contrived as the main player. As for Journey into Imagination with Figment... Your history is completely off. The original ride was hosted by the Dreamfinder with Figment as his sidekick. It was one of the most beautiful Disney attractions there's ever been. It was replaced after Figment was deemed "uninteresting" with "Journey into YOUR Imagination" which failed due to the backlash at the removal of Figment. So then this iteration was born as an answer to those fans that called for the return of that little purple dragon. I don't think it lives up to what it was, though.

I have nothing to say that's positive about Stitch's not so Great Escape, however... Save that the chili dog smell makes me sick.

Primeval Whirl is exactly what it is supposed to be.The idea of that particular area of the park is supposed to be a road side attraction built quickly to capitalize on a situation. Although I agree that Disney could have made a much more "Disney" area out of this or at least put in the real mystical creatures land promised so long ago. the point is the roller coaster is, as sick inducing as it is, because it is supposed to be a cheap fly by night coaster.

Disagree on Stitch. Not the best Disney ride/show , but far from the worst.

I disagree with Primeval Whirl as well. I think it's fun, because it's different than a regular coaster considering its small size. And actually, the cramped space of Astro Orbiters is kind of what makes it hilarious to me. Everyone feels like they're going to fall out, espcially if there are two of you crammed in there. Stitch I avoid like the plague. I left feeling like someone beat me up and there was no fun to be had at all.

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