OK, but what could you actually do there?
After you purchased your admission, you entered the windowless structure on the ground level and waited for an elevator to arrive. This elevator was no regular elevator, however – it was called a “cybrolator” and featured a short video presentation by the Genie from Aladdin. When you finally reached your destination, the doors opened and revealed the Futureport – a kind of waypoint for you to begin your navigation of DisneyQuest.
It divided up into four zones: Explore, Create, Replay, and Score. Each zone had its own aesthetic and style, but all of them contained a multitude of games and attractions that ranged from the basic to the elaborate. They were spread out among several floors and thousands of square feet of space – and, when you reached this point, you faced your toughest decision: Where to go first.
Explore Zone could be reached either by walking down a flight of stairs, or by taking a large two-story slide down to the Zone's main area. The area featured a virtual sequel to the Jungle Cruise, where guests travelled to the past and paddled a boat through a river filled with dinosaurs. It also included a virtual reality experience called “Aladdin's Magic Carpet Ride,” featuring a fully-immersive VR helmet, as well as a game called “Treasure of the Incas,” where guests piloted small remote control trucks through a maze in search of treasure. The last major Explore Zone attraction, a Hercules-themed attraction that used 3D projections to charge guests with capturing lightning bolts in an attempt to rescue Mt. Olympus from the evil Hades, was ultimately replaced by a Pirates of the Caribbean experience that put guests in command of a pirate ship sailing the south seas. Unfortunately, that was the only headliner attraction installed in DisneyQuest after its opening.
Create Zone was arguably the park's most innovative land. It included several attractions designed to bring out the inner artist in every guest.“Sid's Create-a-Toy” had guests meld together discarded pieces of older toys to create new playthings much like the character Sid from Toy Story (You could even buy these toys to take home when you were finished). There were the Living Easels and Magic Mirror, which used cameras, computers, and touchscreens to allow you to manipulate drawings and photos with your hands (similar to an iPhone app). The Animation Academy gave guests the opportunity to learn to draw Disney characters using a computerized desk which helped guide the drawings along the way. And then, of course, there was CyberSpace Mountain – the simulator that let guests design their own roller coaster and ride it.
Replay Zone and Score Zone were basically just arcades, with Replay Zone featuring classic cabinet games and Score Zone featuring more modern ones.
They did have a few unique attractions, however: Replay Zone had Buzz Lightyear's Astro Blaster, a bumper cars-hybrid that had guests drive small pods around an enclosed area while shooting rubber balls at one another.
Score Zone had a few more headliners: Mighty Ducks Pinball Slam was a massive, computerized version of pinball that had guests compete using large joystick-like platforms to control their pinball through the digital pinball machine, which was projected onto a large screen for all to see.
Ride the Comix used virtual reality headsets and a lightsaber-style controller to transport you inside an enormous comic book fight.
And, last, but not least, Invasion! An Extra Terrorestrial Alien Encounter put you and up to three teammates in command of one space ship with the goal of rescuing a pack of your fellow astronauts from an alien invasion.
There were other minor attractions spread through the building, including a restaurant and some smaller-scale games, but on the whole, that lineup of attractions did not change from the day DisneyQuest opened until its closure in 2017.