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Crush's Coaster at Walt Disney StudiosLast updated by Nick on Friday, June 21, 2013 08:26
Submitted by Nick on Tuesday, June 05, 2012 12:51
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Walt Disney Studios
Installed in 2007, Crush’s Coaster rapidly became one of Walt Disney Studios most popular rides. At its heart, it is a spinning roller coaster manufactured by German firm Maurer Söhne, similar to those at many other theme parks all over the world. In order to create a unique experience, though, Disney located the coaster almost entirely indoors, and installed extensive theming elements around its circuit.
The ride’s backstory is based on Pixar’s Finding Nemo, with riders taking an “underwater” trip on East Australian Current with Crush the turtle, his son Squirt and Nemo himself. After queuing through a recreation of Sydney Harbor at sunset, guests board turtle shell-themed vehicles. These can hold four guests each, with two starting seated in a forwards-facing position, and two facing backwards.
After a short initial drop, guests race around a corner that is the only part of Crush’s Coaster to be visible from outdoors. After meeting up with Nemo and Squirt and passing through a short dark ride-style scene populated by glowfish, they then climb the coaster’s lift hill. Before reaching the top, they are attacked by Bruce the shark and his gang, escaping just in time by plunging down the first drop.
The bulk of the coaster itself takes place in near-complete darkness, with only screens showing riders’ animated companions lighting the way. The circuit features a number of twists and turns, which are designed to cause riders’ vehicles to spin rapidly. On reaching the end, guests emerge back into Sydney Harbor, where they disembark.Review:
The stunningly-themed station for Crush’s Coaster sets expectations for the coaster itself sky-high, and some riders will be a little disappointed. After the initial dark ride sections, the theming is very limited, and there’s little to convince guests that they are riding on an ocean current rather than simply spinning around in a large warehouse. The ground-breaking effects that fans have come to expect from Disney are sadly lacking here.
That said, Crush’s Coaster still offers a very entertaining ride experience. Locating the ride indoors was an inspired decision by Disney, and makes the spinning of the turtle shells much less predictable and more exciting. The circuit is a little on the short side, but packs in enough drops and turns to satisfy most riders.
The addition of Crush’s Coaster in 2007 was designed to fill out Walt Disney Studios’ attraction line-up, and tide guests over until the opening of The Twilight Zone Tower of Terror later that year. However, its popularity seems to have taken Disney by surprise, and the ride’s chronically low capacity means that it suffers from lengthy queues almost from the minute the park opens. Experiments with introducing the FASTPASS system for the ride have failed, as it would have had a catastrophic effect on standby wait-times.Top Tip:
If you plan to ride it, Crush’s Coaster should be your very first stop at Walt Disney Studios. Don’t expect to roll up at the park’s opening time and walk on, though. As soon as the park’s gates open, a huge queue forms outside its entrance. You must arrive at least 45-60 minutes before the park opens, ticket in hand, and race straight to the coaster when you’re allowed in.
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Latest news on Crush's Coaster:
Crush's Coaster reopens at Walt Disney Studios, Paris following accident
Monday, October 15, 2012 17:09
The Crush's Coaster attraction at the Disneyland Resort Paris' Walt Disney Studios has reopened following a serious accident on October 11, 2012.
Upcoming refurbishments, rehabs and closures
We are not aware of any scheduled refurbishment periods for Crush's Coaster. Do you know of any upcoming "rehabs" that we're missing? If so - please contact us so that we can keep the list up-to-date.
Photos of Crush's Coaster
Reader reviews of Crush's Coaster
Crush's coaster is brilliant, from the moment you see the outside, to until you get off.
The exterior of the building is made to look like a studio, with the bottom half, sort of turned into part of the movie.
After a large queue, you finally enter the inside, to see, the station is themed to a port, with funny quacking seagulls. When you board your 'shell' you go round a corner, up a small lift hill, and outside for a short while, once you are back inside, you go slowly round a reef, with bright colours and amazing theming. Next you come across an angler, drop down a short drop and up the lift hill.
Whilst on the lift hill (which is a submarine) you get a surprise attack by Bruce, the shark. The rest of the rid is fast paced dropping and spinning, to get the most spinning, place the two heaviest people on the same side.
There is only one problem with this ride...
The queue. The queue is always big and there is no fastpass because of how inefficient the ride is. Try to get on the ride first thing as soon as possible, preferably waiting outside the front gate of the park the sprinting to it.